We had a live stream for the release of the Capstone games today!
- Avatar Trials: Ninja Uprising
- Magnetic by Nature: Awakening
- Heroes of Rock
It was pretty awesome!!
Check out some pictures and the streamed video!
Showing posts with label Stunt Bear. Show all posts
Showing posts with label Stunt Bear. Show all posts
4/27/2013
EAE Capstone Release Live Stream!
Labels:
11/10,
avatar trials,
capstone,
event,
Games,
ninja uprising,
Paulo Matos,
Release,
studios,
Stunt Bear,
tripleslash,
u of u,
university of utah
4/13/2013
Last things!
The day before submission, we got together to work on bug testing and final adjustments.
Check out some videos and picture I got!
SPOILER ALERT: CHICKEN MODE VIDEO
Check out some videos and picture I got!
SPOILER ALERT: CHICKEN MODE VIDEO
Labels:
avatar trials,
bug fixing,
chicken mode,
ninja uprising,
Paulo Matos,
publishing,
Stunt Bear,
testing
3/05/2013
Summarizing a little bit
Here I have some videos for the animations I've done (that I haven't posted yet), a video from the playtest with the students from the Master's Program at the University of Utah (inside their studio!) and some logos.
Check it out!
Check it out!
Labels:
Animations,
avatar trials,
Logo,
ninja uprising,
Paulo Matos,
playtest,
Stunt Bear,
Videos
2/24/2013
Industry Playtest!
Some guys from the game industry came to play our games (not only mine, but from the Capstone class) and give us some feedback. This event was in the Master's Game Studio, at the MEB blgd (University of Utah campus). Eat Sleep Play, EA Salt Lake and React Games were there!
Labels:
avatar,
avatar trials: ninja uprising,
capstone,
ea salt lake,
eat sleep play,
game industry,
Games,
heroes of rock,
indie,
magnetic by nature,
react games,
studios,
Stunt Bear,
tripleslash,
xbox
1/29/2013
Last news
Sorry for taking too long without posting, lately has been crazy! So much stuff to do!
I love this project, and I wish I could work just here, but I have some other stuff to do, like create a good resume/portfolio/demo reel and find an internship, and also homeworks and projects for other classes.
Said that, let's catch up with what's going on! ;)
I love this project, and I wish I could work just here, but I have some other stuff to do, like create a good resume/portfolio/demo reel and find an internship, and also homeworks and projects for other classes.
Said that, let's catch up with what's going on! ;)
Labels:
Animations,
Custom,
Demo Reel,
Logo,
Ninja Avatar,
Paulo Matos,
Portfolio,
Resume,
Scroll,
Stunt Bear,
Stunt Bear Games,
Xbox Avatar
1/13/2013
Back on
What's up!
After a break, let's come back to work, oh yeah!
Wish I could have posted more stuff here, but anyway, here we go now!
Stunt Bear Games, here we are! (check out the pre-logo!)
After a break, let's come back to work, oh yeah!
Wish I could have posted more stuff here, but anyway, here we go now!
Stunt Bear Games, here we are! (check out the pre-logo!)
Labels:
Bear,
Games,
Level Design,
Logo,
Maya,
Ninja Avatar,
Plugin Unity XNA,
Stunt Bear,
Stunt Bear Games,
Unity
12/04/2012
♪ Songs ♫
Labels:
Development,
Files,
Format,
Music,
NinjaTar,
PNG,
Songs,
Sound,
Soundcloud,
Stunt Bear,
Tips,
WAV,
xbox,
xna
Late news!
Hey guys, has been a long time, huh!? Sorry for the late. Lately a lot of stuff is going on, not only for the game but for another classes that I am doing right now. Maybe I will make a post with another stuff from theses classes here. Maybe not. Who knows?
Anyway... What have I done that made me so busy? What have I worked on?
WARNING: THIS POST CONTAIN IMAGES AND SOME COOL STUFF
Anyway... What have I done that made me so busy? What have I worked on?
WARNING: THIS POST CONTAIN IMAGES AND SOME COOL STUFF
Labels:
Animations,
Brazilian guy,
Contact,
Flip,
Grab,
Hanging,
NinjaTar,
Rotate,
Stunt Bear
11/11/2012
Game Company
To publish our game in the Xbox LIVE (even in the XBLIG - Xbox Live Indie Game) we are making a company. We could use the University of Utah company to publish, but we are going to make one by ourselfes.
So the name we choose until now, it's something very very very serious.
So the name we choose until now, it's something very very very serious.
Warning: THERE IS A CONCEPT IN THIS POST!
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