1/13/2013

Back on

What's up!
After a break, let's come back to work, oh yeah!
Wish I could have posted more stuff here, but anyway, here we go now!

Stunt Bear Games, here we are! (check out the pre-logo!)

Back to business, I've created a facebook page and we are working about the content right now, but we are in a rush, so we can't focus properly on the page (that's why is lacking stuff there).
But here it is!
https://www.facebook.com/StuntBearGames

And as I promised, here is the pre-logo (it could be the final logo, I don't know, maybe we will change something)
 
TA DA!

Awesome, right?!






...






Just kidding, folks, here is the logo


So, what do you think? Please comment any suggestions or opinion, it would be awesome to hear back from you! (seriously!)

Also, I have been working on some level design.

Our game is going on the way of trials, so we will have quests that we need to accomplish, getting collectibles and gaining more abilities. We worked in some indoor levels, and here are mine:



The idea for this level is that once you got two gems in other places, you could finally go inside of a crypt in the graveyard and go down, in the direction of the hill.
The numbers close to the corners of the squares are meaning how high are they (and the -8 one means that the block is coming from the ceiling instead).
This mission was to get an ability, that is in the scroll in the last level.

I also made a simple model of the 3rd floor and exported/imported to Unity. It was not really playable, due the time (2 days) to make the level design, I just made it to see how it would look like being played, but we decided after the meeting that we should focus on a outdoor level, so I just gave up on the Unity level.

My team developed a plugin for Unity, so we can create a level there (importing models and applying collision boxes and stuff) and save it, and then use it on XNA. I am not sure how does it work on the XNA though,  but sounds awesome that we can make it on Unity and just export it!

So far so good, we are working a lot now to get it done!

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